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The World of Video Games explores the many topics and controversies in the video game industry. Readers will learn about such topics as the history of video games, breakthrough technologies, and the rising popularity of E-Sports. They will understand how video games affect both individual people and society. The books look ahead to the future, charting the likely paths of the video game industry.
Young People today are often interested and concerned by the big topical issues that dominate the news today. This exciting new series looks at some of these big issues, giving the reader the background information to understand them.
In an accessible and engaging timeline format, the World War II Day by Day series gives detailed accounts of of this war. Each book examines a specific aspect of the conflict through day-by-day descriptions of attacks, strategies, and events, while eyewitness accounts and photography add a more personal dimension to the history. Side bars highlight the most significant events and offer students a vital understanding of their context.
World War II Sourcebook takes a new approach for young people to history’s greatest conflict. It uses a series of contemporary documents from all combatant nations in the war, arranged thematically in order to provide an insight into what life was like for people who lived through the war, the information they received, and how people on the home front were encouraged to do their bit for the war effort. The combination of documents and explanatory text provides the reader with a unique understan
World War II defined the lives of a generation and shaped the modern world. This new series gives readers an accessible summary of the war and an understanding of what the experience was like for those who lived through it—from the perspective of both soldiers and civilians.
This ongoing and award-winning series of biographies, of the world's greatest writers, is written in a lively style designed to put flesh and blood on the artists that created the world's greatest, and most enjoyable, stories, novels, poems and plays.
Ophelia Castellan will never be just another girl at Elsinore Academy. Seeing ghosts is not a skill prized in future society wives. Even when she takes her pills, the bean sidhe beckon, reminding her of a promise to her dead mother. Now, in the wake of the Headmaster's sudden death, the whole academy is in turmoil, and Ophelia can no longer ignore the fae. Especially once she starts seeing the Headmaster's ghosts—two of them—on the school grounds. Her only confidante is Dane, the Headmaster's gr
Great writers don't just write about the world around them; they change it. The power of the pen is clearly presented through this in-depth exploration of the lives and masterpieces of some of history's most influential writers, from Charles Dickens to Anne Frank. This exciting look at literary history includes timelines, graphic organizers, and a vibrant design that features both historical and contemporary images.
There are four methods of writing that build foundational skills: descriptive, expository, narritive and persuasive. Each reproducible book in hte series targets a specific reason for writing, with "real world" lesson themes and basic grammar and composition reviews.
Immediately after high school graduation, eighteen-year-old Maya is kicked out of her wealthy dad's NYC home; he prides himself on forcing his kids to ""make their own way in the world."" Maya's mom lives in Guatemala, so Maya crashes with friends while working and trying to land freelance writing gigs. Maya struggles to find her footing until she gets access to a ""writing room,"" a shared workspace where she can focusCand get to know the intriguing neighbor, Jake, who's often there. When she d